I’m a UX & Content Designer focused on making complex B2B SaaS products clearer, more intuitive, and easier to use. My work spans UX design, content systems, visual communication, and AI-assisted workflows.

I’m a Content & UX Designer focused on making complex B2B SaaS products clearer, more intuitive, and easier to use. My work spans UX design, content systems, visual communication, and AI-assisted workflows.

.about

I like taking things that feel complex and making them clear, usable, and intuitive. I do this across enterprise content and product experiences. I’ve contributed across the Oracle CX suite namely Field Service, Fusion Service, Sales, and CRM. Creating 75+ multimedia assets, shaping CX strategy, and designing for the Oracle Help Center that supports documentation across the Fusion ecosystem.


Outside of work, I explore ideas through writing and design, having published two papers and a book. When I step away from the screen, I’m usually running long distances, swimming, sketching, or relishing some fish fry.

Illustrations

Illustrations

AI-assisted Development

Synesthesia

For the Figma Makeathon, I explored how far a design could move beyond static screens and become a fully interactive experience. Synesthesia started as an interaction system in Figma, where I explored the relationship between sound, motion, and color, before bringing those ideas to life in Figma Make. The result is an interactive, playable experience that explores cross-sensory design

For the Figma Makeathon, I explored how far a design could move beyond static screens and become a fully interactive experience.

The Ancient Woods

I wanted to explore a quieter side of digital interaction: what if a digital experience encouraged us to slow down rather than constantly asking us to do more? I created The Ancient Woods, a diorama-based woodland experience where users can shape their own miniature wilderness by arranging forests, rocks, water, and terrain. Inspired by the calming qualities of cottagecore games, the project focuses on curiosity, observation, and unhurried exploration. I brought the experience together using Figma Design, Figma Make, Figma Weave-based 3D assets, and Supabase, turning a visual concept into an interactive space to simply wander and create.

I wanted to explore a quieter side of digital interaction: what if a digital experience encouraged us to slow down rather than constantly asking us to do more? I created The Ancient Woods, a diorama-based woodland experience where users can shape their own miniature wilderness by arranging forests, rocks, water, and terrain. Inspired by the calming qualities of cottagecore games, the project focuses on curiosity, observation, and unhurried exploration. I brought the experience together using Figma Design, Figma Make, Figma Weave-based 3D assets, and Supabase, turning a visual concept into an interactive space to simply wander and create.

MetroNope

I created MetroNope, a point-and-click escape room experience designed around exploration, observation, and problem-solving. I wanted to push Figma Make beyond conventional interfaces and use it to build something that felt like a complete game level, with players exploring their surroundings, discovering clues, and piecing together the path forward. The project was an experiment in using interactive design, visual storytelling, and game mechanics to create a challenging experience entirely within a browser.

I created MetroNope, a point-and-click escape room experience designed around exploration, observation, and problem-solving. I wanted to push Figma Make beyond conventional interfaces and use it to build something that felt like a complete game level, with players exploring their surroundings, discovering clues, and piecing together the path forward. The project was an experiment in using interactive design, visual storytelling, and game mechanics to create a challenging experience entirely within a browser.

I’m a UX & Content Designer focused on making complex B2B SaaS products clearer, more intuitive, and easier to use. My work spans UX design, content systems, visual communication, and AI-assisted workflows.